Fate Stay Night [Realta Nua] [Visual Novel - 1DVD - NTSC - JAP][tntvillage]


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Torrent File Content (1 file)


     Fate Stay Night Realta Nua.ISO -
4.2 GB



Description



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Fate/stay night (Feito/sutei naito) is a Japanese adult visual novel game created by Type-Moon, which was originally released on January 30, 2004, for the PC. It has been adapted into an anime television series, which was animated by Studio Deen and aired between January 6, 2006, through June 16, 2006.

The official announcement and teaser trailer of the anime were first shown at the Rondo Robe 2005 "-Gate to Date-" event in Japan on June 26, 2005, and a curtain-raiser DVD was released in Japan during November 2005. An all-ages version of Fate/stay night, titled Fate/stay night Réalta Nua, was released for the PlayStation 2 on April 19, 2007, and features the seiyu from the anime series. The series has been adapted into a manga series, which began serialization in the monthly Shonen Ace magazine.
The September issue of Newtype announced that a film adaptation was in production by Studio Deen. The film is scheduled for release on January 23, 2010.

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Plot

Fate/stay night chronicles a two-week period in the life of Shiro Emiya, an amateur mechanic who attends a school named Homurabara Gakuen in Fuyuki City. Ten years ago, Shiro was caught in a massive fire hazard that incinerated his parents and consumed a large portion of the city; as he was dying, an enigmatic man discovers and treats him. This man, Kiritsugu Emiya, decides to adopt him, though the two maintain a distant relationship because of Kiritsugu's frequent departures from Fuyuki City. One moonlit night, Kiritsugu and Shiro had a discussion outside of their home, and Shiro discovers a fact about his father that Kiritsugu was actually a mage.
Through their conversation, Shiro learns of his foster father's failed life ambition to become a "Hero of Justice" (Seigi no Mikata), a guardian of mankind who could protect the weak and innocent. Touched by Kiritsugu's conviction, Shiro affirms to his foster father that he intends to devote his life to achieving that distant ideal, much to Kiritsugu's chagrin. To do this, Shiro pleads with a begrudging Kiritsugu to teach him sorcery (Majutsu); but being born without the capabilities of a magus, Shiro proves to be talentless in almost all the fundamental sorcerous disciplines.
Kiritsugu warns his son that the life of a sorcerer is one that leads to destruction, but if he is truly set on benefiting people, he should apply his knowledge in secret and hone his craft in private. After Kiritsugu dies, Shiro becomes frustrated with his progress, feeling inadequate about his good deeds through sorcery and is unsure of how to orient his future to contribute more.
Unknown to Shiro, Fuyuki City is the setting for a secret and violent war among competing magi. For the past two centuries, seven sorcerers have gathered and engage in a Battle Royale, each gambling his or her own life to obtain the Holy Grail, a legendary chalice capable of granting wishes. The past four Holy Grail Wars have typically occurred every sixty years, with the most recent concluding a decade ago, but the fifth war has started prematurely.
Each of the sorcerers, better known as Masters, is aided by one of the seven summoned spiritual familiars known as Servants, who are the reincarnations of legendary souls from all across time. These resurrected Epic Spirits (Eirei), possess superhuman characteristics and wield powerful artifacts or abilities called Noble Phantasms (Hogu). A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing that Servant's competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes: Saber, Archer, Lancer, Berserker, Rider, Assassin, and Caster.
As only astral entities (i.e. Servants) are physically capable of retrieving the Holy Grail, Master and Servant are forced to cooperate. Masters control Servants with three Command Mantra (??, Reiju), which are crystallized miracles issued by the Holy Grail that manifest on a Master's body. When activated, Command Mantra permit a Servant to accomplish an incredible feat, or alternatively provide Masters with the authority to issue an irrevocable and absolute order to a Servant. When all three Command Mantras are used up, Servants are no longer obliged to serve their Masters, and as such, may freely choose to turn upon their ex-partner. In the event of a Master's demise, a Servant may choose to bind him or herself to another Master; if a Servant is slain, a Master may ally with a wayward Servant or pursue sanctuary with the Holy Grail War's impartial supervisor, who is traditionally a delegate of the Roman Catholic Church.
The Holy Grail materializes fully only when there is one Servant left standing; therefore, it is not necessary to vanquish Masters in order to win the war. However, as many Servants possess powerful Noble Phantasms and are grueling to defeat, many participants have chosen instead to eradicate Masters, who are responsible for maintaining a Servant's presence through the supplication of Mana.
After cleaning his school's kyudo (archery) dojo late one night, Shiro stumbles upon two Servants, Archer and Lancer, battling in the school courtyard. To avoid compromising the war's secrecy, Lancer hunts down and pierces Shiro's heart with a spear. For an unknown reason, Shiro's classmate, Rin Tosaka, uses an heirloom filled with concentrated magic, Mana (Maryoku), to resuscitate him. Shaken and dazed, Shiro returns home only to be assaulted a second time by Lancer. Shiro weakly defends himself against Lancer, but is soon overwhelmed by the powerful Servant's attack, and is sent flying into his shed's storage room. Cornered, Shiro prepares for the worst; but before Lancer can inflict another fatal blow, a young woman outfitted in alabaster armor blocks Lancer's spear. After driving Lancer away from Shiro, she introduces herself as Saber.

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The VideoGames

The Fate/stay night franchise began as a visual novel video game created by Type-Moon which premiered in Japan on January 30, 2004. It was Type-Moon's first commercial work, following their transition from a dojin soft visual novel group. An all-ages version of Fate/stay night, entitled Fate/stay night Réalta Nua, was released for the PlayStation 2 on April 19, 2007. Fate, Unlimited Blade Works, and Heaven's Feel are the three branching storylines found within the game. Each diverge at certain points, and, depending upon player interaction, will end in one of several possible ways. The Fate scenario features Saber as the main heroine. In Unlimited Blade Works, Rin Tosaka is the main female lead but the storyline focuses around her Servant, Archer. Heaven's Feel expands on the dark history of Sakura Mato. The plot of the anime series is an amalgam of the three game scenarios, though it heavily favors the events of Fate over the other two.
On October 28, 2005, Type-Moon released a sequel to Fate/stay night, entitled Fate/hollow ataraxia. Regarded more as a fan disc and a side-story rather than a serious sequel,[citation needed] its plot is set half a year after the events of Fate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shiro Emiya and Rin Tosaka.
At the 2008 AOU show in Japan, Capcom in conjunction with Cavia and Eighting debuted a fighting game based on the franchise called Fate/Unlimited Codes. The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008. A pre-order version was also available which includes a limited edition Saber Lily figure. Capcom will also release a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009. A North American version (digital download only, not UMD) of this game is scheduled to be released on September 3, 2009.

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Receptions

When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004. A "fan disk" sequel, Fate/hollow ataraxia, was released on October 28, 2005, which became one of the top selling visual novels of 2005. The popularity of the visual novel lead to the formation of the "Fate Project", which in cooperation with Geneon Japan and Studio Deen produced a twenty-four episode anime series based on the original story in 2006. During that same year, a PS2 port for Fate/stay night entitled Fate/stay night[Réalta Nua] was scheduled for a Fall/Winter release, but was pushed back to 2007. A prequel known as Fate/Zero was produced through a collaboration with fellow visual novel company Nitroplus, which could be obtained prior to the official release date at Comiket 2006. In early 2007, the popularity of Fate/stay night and the anime seiyu lead to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda and Ayako Kawasumi. Another project elaborating on Fate/stay night canon has been planned, but as is the case with Fate/Zero, Type-Moon itself will have little, if any, direct involvement.

Dimensione: 4.20 GB
Lingua: JAP
Versione: NTSC
Genere: Visual Novel
Sviluppatore: Typemoon
Sito Ufficiale: http://www.typemoon.com/fate/
Data di uscita: April 19, 2007

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